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Designers' Hard Pioneering Path

2013/12/22 19:02:00 16

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< p > < strong > from design to construction < /strong > < /p >


< p > > good a href= "//www.sjfzxm.com/news/index_c.asp" > entrepreneurship "/a" is always a person who can personally realize the idea. The greatness of Henry Ford is not how good he thinks. He has been keen on mechanical manufacturing since he was young, and he can build an internal combustion engine by himself at the age of 15.

Jobs liked to make all kinds of electronic products from his childhood, and he made the first Apple1 in the garage with his hands.

These people are not just making designs on drawings, and then taking them out for others to achieve.

They must go through a creative process from scratch and experience the joy of creation.

This kind of personal creation is a kind of craftsman spirit, which is the quality of all excellent entrepreneurs.

< /p >


< p > < < a href= > //www.sjfzxm.com/news/index_f.asp > > designer < /a > most of the work is separated from the construction. The designer comes up with concepts, sketches, wireframe and visual effects, and then gives them to the engineer.

Because designers do not have the ability to do it alone.

< /p >


< p > it is difficult to create outstanding products in such a design process.

Outstanding products require artisans' spirit, but the designers in today's enterprises are not like traditional craftsmen or artists, because craftsmen and his works must have direct contact to get direct feedback.

Michelangelo has a knife and mud in his hand, and Picasso has paintbrushes and canvas in his hand. They can directly contact their works and get instant feedback.

The designers of today's software are not directly exposed to the final works. They need engineers to help.

So we lost the subtle connection between the craftsman and his works and lost the craftsman spirit.

Therefore, designers should not only focus on design concepts, comfortable vision, gorgeous animation, but also their ability to build.

< /p >


< p > < strong > the three choice for designers to solve technical problems < /strong > < /p >


< p > from design to entrepreneurship, the first thing to be solved is to realize its thinking.

There are three ways: first, to find a technical partner; second, to spend money to recruit a programmer, or to outsource; third, to be a technical partner of one's own.

< /p >


< p > people often say, "I have a super idea, and now I am short of a technical person."

If you think you have a good entrepreneurial idea, but you do not have a technical background or a very good technical partner, unfortunately, you represent 98% of potential entrepreneurs.

This is indeed a very frustrating problem. I have been in this situation. I have tried all three ways. Here is my brief summary.

< /p >


< p > < strong > first choice, find a technical partner < /strong > /p >


< p > find a technology < a href= "http://fz.sjfzxm.com/" > partner < /a > it is very difficult. If you want to find a very skilled partner, you need to convince them the following points: < /p >


< p > 1, your idea is better than their own. < /p >


< p > 2, the idea and the value he paid him to spend all his spare time without compensation. < /p >


< p > 3, you have the ability to execute this entrepreneurial idea and pform it into a successful business < /p >


< p > 4, you are superior to others who have found him in partnership.

< /p >


< p > obviously it is very difficult to do this.

Good engineers are just like the goddesses in science and engineering schools.

They can choose to start business with others, and they can start their own businesses. Why should they choose you? Even if you find a technical partner, you can't help at a long development stage.

< /p >


< p > < strong > second choices, recruit a programmer or outsource < /strong > /p >


The advantage of "P > is that you can do" a href= "http://pop.sjfzxm.com/popimg/fz/index.aspx" item "/a immediately.

The drawback is that it will cost you a lot of money, and the management of the project is very difficult.

If your original idea of entrepreneurship is not successful, then the cost of your iterative pformation will be very great.

< /p >


< p > < strong > third choices, leaving the last option, teaching yourself to write < /strong > /p >


< p > after having experienced the first two failures, I decided to choose myself to teach myself.

< /p >


The advantage of P is that you can master your own destiny.

As a designer, you can directly touch the final works, so that you can make design decisions easily. You can quickly iterate according to your ideas, and you can have a better delivery with the later technology < a href= "//www.sjfzxm.com/news/index_x.asp" > team < /a >.

Most importantly, once you learn, you will always master this ability in your future entrepreneurial career.

< /p >


< p > the drawback is that your project must wait until you teach yourself, and it will take you a long time.

< /p >

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